Hello friends! Lets first talk about NP problems and then get to the coding part.
NP problems
NP (Nondeterministic Polynomial time) problems are a class of computational problems for which no efficient solution algorithm has been found, but for which it is believed that a solution can be verified quickly. In other words, the problem can be solved in an exponential amount of time, but the solution can be checked in polynomial time.
Examples of NP problems include:
- Traveling Salesman Problem,
- Knapsack Problem,
- Satisfiability (SAT) Problem.
These problems are of significant interest in the field of theoretical computer science and have been widely studied for many years. Despite much effort, a polynomial-time algorithm for any NP-complete problem has yet to be found.
It is widely believed that NP problems are fundamentally hard and that there is no efficient solution algorithm for them, although this has not been proven. The distinction between NP problems and those that can be solved efficiently (in polynomial time) is one of the most important open questions in computer science and mathematics, and is known as the P versus NP problem.
Traveling Salesman Problem (TSP)
The Traveling Salesman Problem (TSP) is a classic optimization problem in computer science and mathematics. It asks the following question: given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns to the starting city?
In other words, the problem involves finding the minimum-distance round-trip path that visits a given set of cities and returns to the starting point. The TSP has applications in various fields, including operations research, computer science, and transportation planning.
The TSP is an NP-hard problem, meaning that it is computationally difficult to find an exact solution for large sets of cities. As a result, various approximate algorithms have been developed to find near-optimal solutions to the TSP, such as heuristics, local search algorithms, and branch-and-bound algorithms. Let’s check them one by one.
A simple heuristic algorithm to solve TSP
Let’s try to solve the Traveling Salesman Problem (TSP) using Python:
import random
random.seed(1)
def solve_tsp(points):
tour = []
used = [False for i in range(len(points))]
used[0] = True
tour.append(0)
for i in range(len(points) - 1):
best_distance = float('inf')
best_j = 0
for j in range(len(points)):
if not used[j] and dist(points[tour[-1]], points[j]) < best_distance:
best_distance = dist(points[tour[-1]], points[j])
best_j = j
tour.append(best_j)
used[best_j] = True
return tour
def dist(p1, p2):
return ((p1[0] - p2[0])**2 + (p1[1] - p2[1])**2)**0.5
def get_total_distance(cities, solution):
distance = 0
for i in range(len(solution) - 1):
distance += dist(cities[solution[i]], cities[solution[i + 1]])
return distance
points = [(random.randint(0, 10), random.randint(0, 10)) for i in range(10)]
print('=== Heuristic algorithm to solve TSP ===')
print('Our points are:', points)
print('Total points are:', len(points))
solution = solve_tsp(points)
print('Solution:', solution)
print('Total solution points:', len(solution))
print("Total distance:", get_total_distance(points, solution))
output:
=== Heuristic algorithm to solve TSP ===
Our points are: [(2, 9), (1, 4), (1, 7), (7, 7), (10, 6), (3, 1), (7, 0), (6, 6), (9, 0), (7, 4)]
Total points are: 10
Solution: [0, 2, 1, 5, 6, 8, 9, 7, 3, 4]
Total solution points: 10
Total distance: 26.249420033622282
Time: 0.03s user 0.01s system 80% cpu 0.052 total
The solve_tsp function implements a greedy algorithm to solve the TSP. It starts at a random point and chooses the nearest unvisited point as the next point to visit. This process is repeated until all points have been visited. The dist function calculates the Euclidean distance between two points.
This is just one example of a heuristic solution to the TSP. There are many other algorithms that can be used, such as simulated annealing, genetic algorithms, and ant colony optimization. The choice of algorithm will depend on the specific problem and the desired trade-off between solution quality and computation time.
A simple local search algorithm to solve TSP
Here we will do a local search algorithm for solving the Traveling Salesman Problem (TSP) in Python:
import random
random.seed(1)
def local_search_tsp(cities, initial_solution):
best_solution = initial_solution
best_distance = get_total_distance(cities, best_solution)
improved = True
while improved:
improved = False
for i in range(len(best_solution) - 1):
for j in range(i + 1, len(best_solution)):
new_solution = best_solution[:]
new_solution[i], new_solution[j] = new_solution[j], new_solution[i]
new_distance = get_total_distance(cities, new_solution)
if new_distance < best_distance:
best_solution = new_solution
best_distance = new_distance
improved = True
return best_solution
def get_total_distance(cities, solution):
distance = 0
for i in range(len(solution) - 1):
distance += get_distance(cities[solution[i]], cities[solution[i + 1]])
return distance
def get_distance(city1, city2):
return ((city1[0] - city2[0]) ** 2 + (city1[1] - city2[1]) ** 2) ** 0.5
def generate_random_solution(n):
return random.sample(range(n), n)
points = [(random.randint(0, 10), random.randint(0, 10)) for i in range(10)]
print('=== Local search algorithm to solve TSP ===')
print('Our points are:', points)
print('Total points are:', len(points))
initial_solution = generate_random_solution(len(points))
best_solution = local_search_tsp(points, initial_solution)
print("Best solution:", best_solution)
print('Total solution points:', len(best_solution))
print("Total distance:", get_total_distance(points, best_solution))
=== Local search algorithm to solve TSP ===
Our points are: [(2, 9), (1, 4), (1, 7), (7, 7), (10, 6), (3, 1), (7, 0), (6, 6), (9, 0), (7, 4)]
Total points are: 10
Best solution: [0, 2, 1, 5, 7, 3, 4, 9, 6, 8]
Total solution points: 10
Total distance: 28.854613645814542
Time: 0.03s user 0.01s system 83% cpu 0.051 total
A simple branch and bound algorithm to solve TSP
The following code returns the minimum distance to visit all cities and the path that achieves this minimum distance. The function TSP implements the main logic of the algorithm and returns both the minimum distance and the path that achieves this distance. The function lowerBound calculates a lower bound on the minimum distance by considering the closest city to start and multiplying it by the number of unvisited cities. The algorithm continues by branching out to all unvisited cities and updating the minimum distance and the best path if a better solution is found.
import numpy as np
import random, math
random.seed(1)
def TSP(cities, start, currDist, bound, path, visited):
if len(path) == len(cities):
return currDist + cities[start][path[0]], path + [start]
minDist = math.inf
bestPath = None
for city in range(len(cities)):
if city not in visited:
if currDist + cities[start][city] + bound(cities, city, visited) < minDist:
newDist, newPath = TSP(cities, city, currDist + cities[start][city], bound, path + [city], visited + [city])
if newDist < minDist:
minDist = newDist
bestPath = newPath
return minDist, bestPath
def lowerBound(cities, start, visited):
remaining = [city for city in range(len(cities)) if city not in visited]
if not remaining:
return 0
minDist = math.inf
for city in remaining:
minDist = min(minDist, cities[start][city])
return minDist * len(remaining)
def dist(city1, city2):
x1, y1 = city1
x2, y2 = city2
return math.sqrt((x1-x2)**2 + (y1-y2)**2)
def get_distance_matrix(cities):
n = len(cities)
dist_matrix = np.zeros((n,n))
for i in range(n):
for j in range(n):
dist_matrix[i][j] = dist(cities[i], cities[j])
return dist_matrix
def get_total_distance(cities, solution):
distance = 0
for i in range(len(solution) - 1):
distance += dist(cities[solution[i]], cities[solution[i + 1]])
return distance
path = []
visited = []
start = 0
points = [(random.randint(0, 10), random.randint(0, 10)) for i in range(10)]
print('=== Branch and Bound algorithm to solve TSP ===')
print('Our points are:', points)
print('Total points are:', len(points))
cities = get_distance_matrix(points)
min_best_distance, best_solution = TSP(cities, start, 0, lowerBound, path, visited)
best_solution = best_solution[0:-1]
print("Best solution:", best_solution)
print('Total solution points:', len(best_solution))
print("Total distance:", get_total_distance(points, best_solution))
output:
=== Branch and Bound algorithm to solve TSP ===
Our points are: [(2, 9), (1, 4), (1, 7), (7, 7), (10, 6), (3, 1), (7, 0), (6, 6), (9, 0), (7, 4)]
Total points are: 10
Best solution: [0, 2, 1, 5, 6, 8, 9, 4, 3, 7]
Total solution points: 10
Total distance: 27.61890333158648
Time: 39.61s user 0.11s system 100% cpu 39.394 total
Conclusion
The best TSP algorithm depends on several factors such as the size of the problem, the complexity of the cost function, and the desired accuracy of the solution. In general, it can be difficult to determine which algorithm is “best” without considering the specific context of a given problem.
Local search algorithms, such as simulated annealing or iterated local search, can be effective for finding good solutions to small and medium-sized TSP problems. These algorithms typically involve randomly generating a starting solution and then making small, local modifications to try and improve the solution.




