

基于双人对战五子棋,代码一键执行即可(本地未安装pygame的,执行pip install pygame即可)。
核心代码(gobang.py):
#调用pygame库import pygameimport sys#调用常用关键字常量from pygame.locals import QUIT,KEYDOWNimport numpy as np#初始化pygamepygame.init()#获取对显示系统的访问,并创建一个窗口screen#窗口大小为670x670screen = pygame.display.set_mode((670,670))screen_color=[238,154,73]#设置画布颜色,[238,154,73]对应为棕黄色line_color = [0,0,0]#设置线条颜色,[0,0,0]对应黑色def check_win(over_pos):#判断五子连心mp=np.zeros([15,15],dtype=int)for val in over_pos:x=int((val[0][0]-27)/44)y=int((val[0][1]-27)/44)if val[1]==white_color:mp[x][y]=2#表示白子else:mp[x][y]=1#表示黑子for i in range(15):pos1=[]pos2=[]for j in range(15):if mp[i][j]==1:pos1.append([i,j])else:pos1=[]if mp[i][j]==2:pos2.append([i,j])else:pos2=[]if len(pos1)>=5:#五子连心return [1,pos1]if len(pos2)>=5:return [2,pos2]for j in range(15):pos1=[]pos2=[]for i in range(15):if mp[i][j]==1:pos1.append([i,j])else:pos1=[]if mp[i][j]==2:pos2.append([i,j])else:pos2=[]if len(pos1)>=5:return [1,pos1]if len(pos2)>=5:return [2,pos2]for i in range(15):for j in range(15):pos1=[]pos2=[]for k in range(15):if i+k>=15 or j+k>=15:breakif mp[i+k][j+k]==1:pos1.append([i+k,j+k])else:pos1=[]if mp[i+k][j+k]==2:pos2.append([i+k,j+k])else:pos2=[]if len(pos1)>=5:return [1,pos1]if len(pos2)>=5:return [2,pos2]for i in range(15):for j in range(15):pos1=[]pos2=[]for k in range(15):if i+k>=15 or j-k<0:breakif mp[i+k][j-k]==1:pos1.append([i+k,j-k])else:pos1=[]if mp[i+k][j-k]==2:pos2.append([i+k,j-k])else:pos2=[]if len(pos1)>=5:return [1,pos1]if len(pos2)>=5:return [2,pos2]return [0,[]]def find_pos(x,y):#找到显示的可以落子的位置for i in range(27,670,44):for j in range(27,670,44):L1=i-22L2=i+22R1=j-22R2=j+22if x>=L1 and x<=L2 and y>=R1 and y<=R2:return i,jreturn x,ydef check_over_pos(x,y,over_pos):#检查当前的位置是否已经落子for val in over_pos:if val[0][0]==x and val[0][1]==y:return Falsereturn True#表示没有落子flag=Falsetim=0over_pos=[]#表示已经落子的位置white_color=[255,255,255]#白棋颜色black_color=[0,0,0]#黑棋颜色while True:#不断训练刷新画布for event in pygame.event.get():#获取事件,如果鼠标点击右上角关闭按钮,关闭if event.type in (QUIT,KEYDOWN):sys.exit()screen.fill(screen_color)#清屏for i in range(27,670,44):#先画竖线if i==27 or i==670-27:#边缘线稍微粗一些pygame.draw.line(screen,line_color,[i,27],[i,670-27],4)else:pygame.draw.line(screen,line_color,[i,27],[i,670-27],2)#再画横线if i==27 or i==670-27:#边缘线稍微粗一些pygame.draw.line(screen,line_color,[27,i],[670-27,i],4)else:pygame.draw.line(screen,line_color,[27,i],[670-27,i],2)#在棋盘中心画个小圆表示正中心位置pygame.draw.circle(screen, line_color,[27+44*7,27+44*7], 8,0)for val in over_pos:#显示所有落下的棋子pygame.draw.circle(screen, val[1],val[0], 20,0)#判断是否存在五子连心res=check_win(over_pos)if res[0]!=0:for pos in res[1]:pygame.draw.rect(screen,[238,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1)pygame.display.update()#刷新显示continue#游戏结束,停止下面的操作#获取鼠标坐标信息x,y = pygame.mouse.get_pos()x,y=find_pos(x,y)if check_over_pos(x,y,over_pos):#判断是否可以落子,再显示pygame.draw.rect(screen,[0 ,229 ,238 ],[x-22,y-22,44,44],2,1)keys_pressed = pygame.mouse.get_pressed()#获取鼠标按键信息#鼠标左键表示落子,tim用来延时的,因为每次循环时间间隔很断,容易导致明明只按了一次左键,却被多次获取,认为我按了多次if keys_pressed[0] and tim==0:flag=Trueif check_over_pos(x,y,over_pos):#判断是否可以落子,再落子if len(over_pos)%2==0:#黑子over_pos.append([[x,y],black_color])else:over_pos.append([[x,y],white_color])#鼠标左键延时作用if flag:tim+=1if tim%50==0:#延时200msflag=Falsetim=0pygame.display.update()#刷新显示
该代码运行效果如下:

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