Worked on Disney’s 1982 Tron scene programming
Artificial Life Simulation Program (1986)
Program follows three simple rules
Collision Avoidance
Velocity Matching
Flock Centering Rules
Used in computer modeling for video games,
eg. 1998 Half-Life flying birds
2014: Algorithm adopted for autonomous deployment of
Micro Aerial Vehicles (MAVs)
Aims for collision free, autonomous surveillance system
1986: Craig Reynolds Creates Boids AI Sim
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